nmmo.systems.droptable module#

class nmmo.systems.droptable.Ammunition(item)#

Bases: Standard

add(item, prob=1.0)#
roll(realm, level)#
class nmmo.systems.droptable.Consumable(item)#

Bases: Standard

add(item, prob=1.0)#
roll(realm, level)#
class nmmo.systems.droptable.Drop(item, prob)#

Bases: object

roll(realm, level)#
class nmmo.systems.droptable.Empty#

Bases: Standard

add(item, prob=1.0)#
roll(realm, level)#
class nmmo.systems.droptable.Fixed(item)#

Bases: object

roll(realm, level)#
class nmmo.systems.droptable.Standard#

Bases: object

add(item, prob=1.0)#
roll(realm, level)#