nmmo.systems.droptable module# class nmmo.systems.droptable.Ammunition(item)# Bases: Standard add(item, prob=1.0)# roll(realm, level)# class nmmo.systems.droptable.Consumable(item)# Bases: Standard add(item, prob=1.0)# roll(realm, level)# class nmmo.systems.droptable.Drop(item, prob)# Bases: object roll(realm, level)# class nmmo.systems.droptable.Empty# Bases: Standard add(item, prob=1.0)# roll(realm, level)# class nmmo.systems.droptable.Fixed(item)# Bases: object roll(realm, level)# class nmmo.systems.droptable.Standard# Bases: object add(item, prob=1.0)# roll(realm, level)#