nmmo.systems.combat module#
- nmmo.systems.combat.attack(realm, player, target, skill_fn)#
- nmmo.systems.combat.damage_multiplier(config, skill, targ)#
- nmmo.systems.combat.danger(config, pos)#
- nmmo.systems.combat.level(skills)#
- nmmo.systems.combat.spawn(config, dnger)#