nmmo.systems.ai.behavior module#

nmmo.systems.ai.behavior.attack(realm, actions, entity)#
nmmo.systems.ai.behavior.evade(realm, actions, entity)#
nmmo.systems.ai.behavior.explore(realm, actions, entity)#
nmmo.systems.ai.behavior.hunt(realm, actions, entity)#
nmmo.systems.ai.behavior.meander(realm, actions, entity)#
nmmo.systems.ai.behavior.pathfind(realm, actions, entity, target)#
nmmo.systems.ai.behavior.update(entity)#

Update validity of tracked entities