nmmo.entity.entity_manager module#

class nmmo.entity.entity_manager.EntityGroup(realm)#

Bases: Mapping

property corporeal#
cull()#
get(k[, d]) D[k] if k in D, else d.  d defaults to None.#
items() a set-like object providing a view on D's items#
keys() a set-like object providing a view on D's keys#
property packet#
reset()#
spawn(entity)#
update(actions)#
values() an object providing a view on D's values#
class nmmo.entity.entity_manager.NPCManager(realm)#

Bases: EntityGroup

actions(realm)#
property corporeal#
cull()#
get(k[, d]) D[k] if k in D, else d.  d defaults to None.#
items() a set-like object providing a view on D's items#
keys() a set-like object providing a view on D's keys#
property packet#
reset()#
spawn()#
update(actions)#
values() an object providing a view on D's values#
class nmmo.entity.entity_manager.PlayerManager(realm)#

Bases: EntityGroup

property corporeal#
cull()#
get(k[, d]) D[k] if k in D, else d.  d defaults to None.#
items() a set-like object providing a view on D's items#
keys() a set-like object providing a view on D's keys#
property packet#
reset()#
spawn()#
spawn_individual(r, c, idx)#
update(actions)#
values() an object providing a view on D's values#